Posts
2019
Unity Myth Buster: GameObject.Transform VS Cached Transform
·661 words·4 mins
The performance testing of Unity’s GameObject.Transform vs cached Transform. Proving our assumption that caching the transform object is faster.
2018
Getting started with the Magic Leap One
·1143 words·6 mins
Getting started with programming for the Magic Leap One using Unity. We will cover benefits and pitfalls for creating and deploying to the Magic Leap One.
Upgrading TextMesh Pro from an old Unity project
·811 words·4 mins
In this little brain dump, we are going to chat about migrating old projects TextMesh Pro to the latest Unity package managed version.
Performance Myth Busters: Variable Allocation
·261 words·2 mins
In Unity Performance Myth Busters I take an assumption and check if it’s still valid or just programming superstition. Today we will be looking at variable allocation!
Unity Debug Diaries: Camera Glitch in Unity VR
·374 words·2 mins
One bug that I encountered that was tricky to nail down, was an optical glitch when moving from one part of my app to the next. It looks like an uninitialized RenderTexture, different every time and with glitchy artifacts everywhere.
Linear & Gamma Color Space in Unity & VR
·223 words·2 mins
Color space will come up sooner or later in your journey through game development. Here is a good place to get started on your journey to understanding this game dev essential!
2017
Unity Pro Tip: Gradient Property Color Stepping
·434 words·3 mins
The gradient property now allows for a fixed step interpolation. Use it in particle systems to save performance and achieve a specific color artistic pallet
2015
Unity Debug Diaries: Unity & Apple TV
·610 words·3 mins
A brief look at Unity’s beta for publishing to Apple TV / tvOS and some of the small hurdles you will encounter.
Unity Debug Diaries: Mip Map Memory Reduction
·883 words·5 mins
Mip Map Memory Reduction using Unity for multi res. Debugging how mip maps work with the Unity QualitySettings system to reduce texture memory footprint.
Unity Debug Diaries: Radically long load time on Kindle Fire HD
·750 words·4 mins
Step by step debugging of long Android load times using Unity.