Tag: Text Mesh Pro

Notespace Beat

Notespace, the incredible journey!

As many of you know, I have been working with Alexis Brandow, who is owner of Amorse Inc. on a great product, called Notespace Beat. Notespace is an interactive musical activity book for kids. Its a very different vision for mobile and its jammed full of content. Its first a storybook, with each page being its own interactive puzzle packed with unique little experiences. Secondly, its a bunch of mini games, all of them different. The experience revolves around musical concepts, some of them classical like scale and intonation and some, not so classical like LFO waves. Thirdly, Notespace is virtual instruments. Currently it has a mix machine and a synth with 40+ different synth instruments. Like I said, jam packed full of content. The game also sports a musical album, by musical artist Bosko, that the players can win and download. The album is pretty dope just as a stand alone but he worked with us through out the project, adding touches here and tracks there.

The first thing we knew going in to this is that it would be a tough sell. Its a tablet only game on musical concepts with the main protagonists being non stereotypical female roles… not quite the game selling formula everyone is used to. We weren’t trying to make any kind of statement on gender but Alexis did want female role models that weren’t a-typical. She didn’t want super girly girls and she didn’t want its antithesis, super tom boy tomb raiders. She wanted roll models…




Unity Text

Unity Text Solutions

So we all know that text in Unity used to be a right pain in the rear. At least doing it without a gazillion draw calls using OnGUI. Things have changed slightly with all the current 2D solutions and Unity’s text mesh but I feel like each one fails at something, even be it a small thing. Through investigating a “read to me” system for my wife’s new game, Notespace Beat, I have taken a good hard look at some of the best solutions out there and am giving you a quick run down. Before we get into it, I had a very specific set of text requirements that I needed to satisfy. I need to be able to change size easily, change the style of the font (bold, italic), change the line spacing and pretty much everything you can do with in a text area in photoshop. It needs to be light and I need to get to the positional data of the text so I can find out if a user tapped a word.

First up, Unity Text Mesh.
I have never really played with Text Mesh before this project because I was always under the assumption that it would not work with my current work flow and 2D solutions. I was wrong about that and there are a lot of things to write home about here. First off, the dynamic font generation is pretty dope. Not having to make new font maps every time I change my font or its…