To all of you great folks out there that didn’t made it to the Unity 5 catch up in Los Angeles last month, it was a good one. Carl Callewaert and Mark Schoennagel from Unity came down for a chat and the wonderful folks at Microsoft hosted us in their snazzy Playa del Ray offices. Once again, a huge thank you to Mark and Carl for taking the time and to Microsoft for being so incredibly supportive. Bug sout out to Grant Viklund, who organizes the LA Unity User Group every month with out ever a word of complaint! If you get the chance, join the LAUUG Meet-Up and donate a couple of bucks to show your appreciation.

Carl spoke about Unity 5 and showed of the latest build. He showed how easy it was to use Unity’s new PBR lighting system just by placing and manipulating light and reflection probes. He showed how easy it was to create day/night cycles by blending between environment maps and how well the lighting system reacted. For those of you that might not know, PBR stands for Physically Based Rendering and uses a unified lighting approach to rendering. A standard set of physical properties are applied to all objects in the scene and a highly optimized shader stack does all the work. It relies heavily on reflection maps because its based on the principal that every object is reflective, just in varying…