Tag: Roger Miller

Unity Debug Diaries

Unity Debug Diaries: Unity & Apple TV

So I have been doing some initial tests using the Apple TV and so far so good. If you have gotten into the Unity Apple TV beta then you know the score by now. The current beta program has a modified version of Unity 5.1 that includes Apple TV as an iOS device in your build settings. If you want into the beta program, contact your local Unity rep and see what they can do. To get in we had to actually bug David Helgason, so I am not saying it will be easy but there is something really cool about having your stuff up on your big screen.

Right, now for the lowdown. I had 2 major problems, input and plugins. To get my initial build to work I had to strip out all my plugins… everything that had a call to external iOS functionality, even the ones built into Unity. Don’t worry about your internal plugins, things that exist with in the engine and player, they should be fine. tvOS support. So your first step in getting a build running on your Apple TV would be to

Update all your iOS plugins.
Systematically make builds and test on device, ripping out each plug-in until it works. If you read the XCode error message it will always point you to the offender.

Once you build successfully, its time to deal with your input. Unity has allowed for two main ways of dealing with input. 1) You can treat the remote like a game pad or 2) You can use the touch input…




Hyperkinetic Studios

Collective Mass Radio #16: Rich Bisso of Hyperkinetic Studios

As always, check out the rest of the blog as well as the other Collective Mass Radio podcasts on the site. A huge shout out to Rich Bisso and Hyperkinetic Studios for taking the time to talk to me and check out their work at http://www.hyperkineticstudios.com. Rich has been an avid supporter of the game creators community since I met him. He has always been super friendly and helpful to all who cross his path and consistently throws the best GDC parties ever!

 




Unity Cloud Build

Collective Mass Radio #15: Unity Cloud Build

As always, check out the rest of the blog as well as the other Collective Mass Radio podcasts on the site. Thank you so much to the team at Unity Cloud Build for taking the time. If you have not already, check out the product at https://build.cloud.unity3d.com. It’s truly an amazing product, especially if you are a continuous integration shop. The service is currently in Beta and open to Unity Pro license holders only for no extra charge. That alone is a big deal if you think about the bandwidth implications. The service will be available to all and, so far, there will be a free tier for all of us broke indies out there. I think their Twitter handle is @UnityCloudBuild but their is not much going on their right now. I think they are too busy making a kick ass product.

 




Collective Mass Radio #14: Camouflaj

As always, check out the rest of the blog as well as the other Collective Mass Radio podcasts on the site. Big thank you to the guys from Camouflaj for taking the time. Hopefully we will be able to do a better recording in the studio sometime. Make sure to check out their truly jaw dropping game, République and to support them on every social media channel you can get your hands on. You can find them on twitter at @Camouflaj and on facebook at https://www.facebook.com/CamouflajLLC. You can find their game, République, on the iOS App Store or Google Play. They just made it onto Amazon App Store too! (Read the article)

 




Unite 2014 Presentation: BUILDING A SOLID FOUNDATION

Video recording of my session

Presentation slides




CMR #13 Playnomics

Collective Mass Radio #13: Playnomics

As always, check out the rest of the blog as well as the other Collective Mass Radio podcasts on the site. Big thank you to Chethan, the CEO of Playnomics, for taking the time to chat and to his team for all the scheduling and internal chats. For more info on the company and the big man himself, check out this article on Venture Beat. Follow Playnomics at @Playnomics and check them out on the web at http://www.playnomics.com. If you are interested, apply for the closed beta of the new product. I have and what I have seen so far is great. The guys are really paying attention to the important details. Now, go build the best game ever!

 




Collective Mass Radio #12

As always, check out the rest of the blog as well as the other Collective Mass Radio podcasts on the site. Huge thank you to the guys from Fract OSC for a great chat, it was really good to hear about both the ups and the downs. I hope that other indie game devs will hear your comment about scope and designing around technical limitations. Go visit the Fract site and buy the game NOW! It is a great experience with stunning shader work! Follow Fract on twitter at @FRACTgame, Richard at @phosfiend and Henk at @henkboom.




Collective Mass Radio #11

As always, check out the rest of the blog as well as the other Collective Mass Radio podcasts on the site. You can follow Team Triple Slash at @TeamTripleslash and Paige Ashlynn at @p_ashlynn. Also, go get Magnetic by Nature as soon as ya possibly can!




Collective Mass Radio #10

As always, check out the rest of the blog as well as the other Collective Mass Radio podcasts on the site. You can follow Adam at @AdamTuliper and check out the great Microsoft offerings for Unity at http://unity3d.com/pages/windows/. Be sure to check out their events section for hands on Unity workshops near you.




Collective Mass Radio #9

As always, check out the rest of the blog as well as the other Collective Mass Radio podcasts on the site. You can follow Tic Toc Games on Twitter at @TicTocGames and give them all your monies for their Kickstarter, The Adventures of Pip.