So I have been doing some initial tests using the Apple TV and so far so good. If you have gotten into the Unity Apple TV beta then you know the score by now. The current beta program has a modified version of Unity 5.1 that includes Apple TV as an iOS device in your build settings. If you want into the beta program, contact your local Unity rep and see what they can do. To get in we had to actually bug David Helgason, so I am not saying it will be easy but there is something really cool about having your stuff up on your big screen.

Right, now for the lowdown. I had 2 major problems, input and plugins. To get my initial build to work I had to strip out all my plugins… everything that had a call to external iOS functionality, even the ones built into Unity. Don’t worry about your internal plugins, things that exist with in the engine and player, they should be fine. tvOS support. So your first step in getting a build running on your Apple TV would be to

Update all your iOS plugins.
Systematically make builds and test on device, ripping out each plug-in until it works. If you read the XCode error message it will always point you to the offender.

Once you build successfully, its time to deal with your input. Unity has allowed for two main ways of dealing with input. 1) You can treat the remote like a game pad or 2) You can use the touch input…