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Roger Miller

Roger Miller

With 25 years in the technology industry, 6 in XR, 10 in the game industry, and on 4 continents, I may know some stuff.

The Collective Mass welcomes you, weary internet traveler. I love Unity, I make games and I love sharing my findings with the world. When loving so many seat-locking activities, one needs to get up and out, and so must eat good food and drink good coffee. These I hope to share as well. To good code, coffee, and grub, cheers!

Everything shared here is my own opinion and does not in any way reflect those of whoever I have the privilege of currently working for.

These are some of the distilled principles I try to create by. I hope to add to them but the list seems to shrink with the more experience I gain.

  • Simplicity is king
  • Fight the problem, not the people
  • Make it work, make it right, make it fast

Recent

Getting around the Mac as a PC
·453 words·3 mins
In this article, I take a look at tools and ways to get used to working on a Mac when coming from Windows.
Resizing Textures In Unity
·1167 words·6 mins
This article covers how to write your own tools for resizing textures in Unity3D
Game Jam to Shipped Game
·1380 words·7 mins
Helping new game makers get their games finished and to market.
MonoDevelop Syntax Highlighing Themes
·238 words·2 mins
C# Syntax highlighting theme for MonoDevelop and Unity
Lists and Linq in Unity, do it!
·684 words·4 mins
A little intro into using Linq in Unity for managing things like inventories and store catalogs.
Top 5 Coffee Shops in LA
·523 words·3 mins
Let’s kick this off with one of the most important programming principles of them all… coffee!