LA Unity User Group with Zhenping Guo from Unity China

At last night’s Los Angeles Unity User Group, we had the privilege to listen to Zhenping Guo from Unity China. He gave us a great double session, first about performance optimization in Unity and secondly about Unity China and their service offering. Yes, thats right, service offering. Unity is not only committed to making a great tool but its committed to providing ways to bring your creation to the world.. and in this case, that part of the world is China! China’s mobile market is booming and the numbers are staggering in comparison to most other territories. The same goes for Unity. One third of all the unity users in the world are in China and that number is growing rapidly. Why you might ask? Well because of the size of the pie, and Unity is now helping you to get a slice without any cost to you! Thats right, you give em your game, and they do all the work to get it into the Chinese market for a small percentage of profit. I am sure I am simplifying the process but if that at all sounds enticing, make sure to hit Zhenping Guo up for more info.

I also mentioned Text Mesh Pro. For anyone interested in this truly next generation text solution for Unity, check it out here on the Asset Store, or follow Stephan, the author on twitter.

Below are the slides from his great back to back session. If you prefer to download them,…




Unite 2014 Presentation: BUILDING A SOLID FOUNDATION

Video recording of my session

Presentation slides




CMR #13 Playnomics

Collective Mass Radio #13: Playnomics

As always, check out the rest of the blog as well as the other Collective Mass Radio podcasts on the site. Big thank you to Chethan, the CEO of Playnomics, for taking the time to chat and to his team for all the scheduling and internal chats. For more info on the company and the big man himself, check out this article on Venture Beat. Follow Playnomics at @Playnomics and check them out on the web at http://www.playnomics.com. If you are interested, apply for the closed beta of the new product. I have and what I have seen so far is great. The guys are really paying attention to the important details. Now, go build the best game ever!

 




Collective Mass Radio #12

As always, check out the rest of the blog as well as the other Collective Mass Radio podcasts on the site. Huge thank you to the guys from Fract OSC for a great chat, it was really good to hear about both the ups and the downs. I hope that other indie game devs will hear your comment about scope and designing around technical limitations. Go visit the Fract site and buy the game NOW! It is a great experience with stunning shader work! Follow Fract on twitter at @FRACTgame, Richard at @phosfiend and Henk at @henkboom.




Collective Mass Radio #11

As always, check out the rest of the blog as well as the other Collective Mass Radio podcasts on the site. You can follow Team Triple Slash at @TeamTripleslash and Paige Ashlynn at @p_ashlynn. Also, go get Magnetic by Nature as soon as ya possibly can!




Collective Mass Radio #10

As always, check out the rest of the blog as well as the other Collective Mass Radio podcasts on the site. You can follow Adam at @AdamTuliper and check out the great Microsoft offerings for Unity at http://unity3d.com/pages/windows/. Be sure to check out their events section for hands on Unity workshops near you.




Collective Mass Radio #9

As always, check out the rest of the blog as well as the other Collective Mass Radio podcasts on the site. You can follow Tic Toc Games on Twitter at @TicTocGames and give them all your monies for their Kickstarter, The Adventures of Pip.




Collective Mass Radio #8

As always, check out the rest of the blog as well as the other Collective Mass Radio podcasts on the site. You can follow Gabriel on Twitter at @ProBuilder3D, check out the ProCore suite of tools and the Six by Seven Studios website. You can also get ProBuilder and the associated tools in the Unity Asset Store.




Collective Mass Radio #7

As always, check out the rest of the blog as well as the other Collective Mass Radio podcasts on the site. You can follow Steve on Twitter at @SpinWing and check out Tasty Poison Games at http://www.tastypoisongames.com. Make sure to go to the Tom Sparks Kick Starter and support your indies!




Locking layers in the Unity scene

Every now and then, while working Unity, I find that they changed something. It’s Like Déjà vu in the Matrix, but in a good way. This time I found that you can lock assets in place in the scene view. Its really weird because I was just lamenting about this, and “poof”, there is it! Its incredibly useful when you are laying out a 2D scene or UI against a comp where you are trying to match the source image your artist gave you. The problem was that, while placing or moving items, I would continuously selecting the layout image and then moving that. OMG, the pain! Now, I just make a layer in my project called “layout”, place my source image on that and then lock it. I make my source image a Unity sprite because A) its super easy to drag and drop into the scene and B) the layer locking only works with Unity native objects… not with 2D Tool Kit sprites. So Here is how you do it

Nift Unity layer pop-up for locking and hiding layers

Click the “Layers” drop-down in your scene view
Click the little lock next to the layer
Enjoy (preferably with a cup of coffee)