Category: Unity

Collective Mass Radio #11

As always, check out the rest of the blog as well as the other Collective Mass Radio podcasts on the site. You can follow Team Triple Slash at @TeamTripleslash and Paige Ashlynn at @p_ashlynn. Also, go get Magnetic by Nature as soon as ya possibly can!




Collective Mass Radio #10

As always, check out the rest of the blog as well as the other Collective Mass Radio podcasts on the site. You can follow Adam at @AdamTuliper and check out the great Microsoft offerings for Unity at http://unity3d.com/pages/windows/. Be sure to check out their events section for hands on Unity workshops near you.




Collective Mass Radio #9

As always, check out the rest of the blog as well as the other Collective Mass Radio podcasts on the site. You can follow Tic Toc Games on Twitter at @TicTocGames and give them all your monies for their Kickstarter, The Adventures of Pip.




Collective Mass Radio #8

As always, check out the rest of the blog as well as the other Collective Mass Radio podcasts on the site. You can follow Gabriel on Twitter at @ProBuilder3D, check out the ProCore suite of tools and the Six by Seven Studios website. You can also get ProBuilder and the associated tools in the Unity Asset Store.




Collective Mass Radio #7

As always, check out the rest of the blog as well as the other Collective Mass Radio podcasts on the site. You can follow Steve on Twitter at @SpinWing and check out Tasty Poison Games at http://www.tastypoisongames.com. Make sure to go to the Tom Sparks Kick Starter and support your indies!




Locking layers in the Unity scene

Every now and then, while working Unity, I find that they changed something. It’s Like Déjà vu in the Matrix, but in a good way. This time I found that you can lock assets in place in the scene view. Its really weird because I was just lamenting about this, and “poof”, there is it! Its incredibly useful when you are laying out a 2D scene or UI against a comp where you are trying to match the source image your artist gave you. The problem was that, while placing or moving items, I would continuously selecting the layout image and then moving that. OMG, the pain! Now, I just make a layer in my project called “layout”, place my source image on that and then lock it. I make my source image a Unity sprite because A) its super easy to drag and drop into the scene and B) the layer locking only works with Unity native objects… not with 2D Tool Kit sprites. So Here is how you do it

Nift Unity layer pop-up for locking and hiding layers

Click the “Layers” drop-down in your scene view
Click the little lock next to the layer
Enjoy (preferably with a cup of coffee)




Collective Mass Radio #6

As always, check out the rest of the blog as well as the other Collective Mass Radio podcasts on the site. You can follow Clark on Twitter at @kromenak, check out his portfolio at http://www.clarkkromenaker.com and blog at http://www.supersegfault.com. Clark works at Hidden Variable studios who are the talented individuals behind Tic Tactics and Bag It! Be sure to give them your support by checking out their games as well as checking out the game Threes, which they did the Android port of.




Connecting the Unity Profiler to your iOS Device

While doing some contract work recently I found that the Unity Profiler no longer reports accurate texture memory figures for mobile while you are in editor. Maybe it never did but I swear it did an some point. Rest assured, all the texture compression settings are still fine, you just have to test on device now. I had never done this with the latest release of Unity and remembered the days where I wished I could. So I gave it a bash and it is dope! Here are the steps you follow:

Make sure your mobile device is on the wifi network. The profiler uses a network connection to send data back to Unity.
Make sure you have “Development Build” and “Auto Connect Profiler” check to on in the build settings (handy shortcut for the build menu, Command + Shift + B)

Build for XCode. Make sure you are using a profile that allows you to be running the XCode debugger, so not an enterprise profile.
When the game launches, grab the IP address that appears in the XCode debug console. It will have a port number so make sure to get that as well.

In Unity, in the profiler, click on the “Active Profiler” button in the bar at the top. Sometimes it picks it up automatically, but if not, dump in…




Collective Mass Radio #5

As always, check out the rest of the blog as well as the other Collective Mass Radio podcasts on the site. You can follow Emil on Twitter at @angryant, check out his site at http://angryant.com/ or view his LinkedIn. Emil is currently available for interesting projects, so hit him up if you have something that requires his level of AI awesome!




Collective Mass Radio #4

As always, check out the rest of the blog as well as the other Collective Mass Radio podcasts on the site. You can follow Aras on Twitter at @aras_p. Send him your thoughts on just how cool the new Unity tech is!