Category: LA Unity User Group

LA Unity User Group

LA Unity User Group January 2015

To all of you great folks out there that didn’t made it to the Unity 5 catch up in Los Angeles last month, it was a good one. Carl Callewaert and Mark Schoennagel from Unity came down for a chat and the wonderful folks at Microsoft hosted us in their snazzy Playa del Ray offices. Once again, a huge thank you to Mark and Carl for taking the time and to Microsoft for being so incredibly supportive. Bug sout out to Grant Viklund, who organizes the LA Unity User Group every month with out ever a word of complaint! If you get the chance, join the LAUUG Meet-Up and donate a couple of bucks to show your appreciation.

Carl spoke about Unity 5 and showed of the latest build. He showed how easy it was to use Unity’s new PBR lighting system just by placing and manipulating light and reflection probes. He showed how easy it was to create day/night cycles by blending between environment maps and how well the lighting system reacted. For those of you that might not know, PBR stands for Physically Based Rendering and uses a unified lighting approach to rendering. A standard set of physical properties are applied to all objects in the scene and a highly optimized shader stack does all the work. It relies heavily on reflection maps because its based on the principal that every object is reflective, just in varying…




LA Unity User Group with Zhenping Guo from Unity China

At last night’s Los Angeles Unity User Group, we had the privilege to listen to Zhenping Guo from Unity China. He gave us a great double session, first about performance optimization in Unity and secondly about Unity China and their service offering. Yes, thats right, service offering. Unity is not only committed to making a great tool but its committed to providing ways to bring your creation to the world.. and in this case, that part of the world is China! China’s mobile market is booming and the numbers are staggering in comparison to most other territories. The same goes for Unity. One third of all the unity users in the world are in China and that number is growing rapidly. Why you might ask? Well because of the size of the pie, and Unity is now helping you to get a slice without any cost to you! Thats right, you give em your game, and they do all the work to get it into the Chinese market for a small percentage of profit. I am sure I am simplifying the process but if that at all sounds enticing, make sure to hit Zhenping Guo up for more info.

I also mentioned Text Mesh Pro. For anyone interested in this truly next generation text solution for Unity, check it out here on the Asset Store, or follow Stephan, the author on twitter.

Below are the slides from his great back to back session. If you prefer to download them,…