Category: 2D Tool Kit

Collective Mass Radio #3

As always, check out the rest of the blog as well as the other Collective Mass Radio podcasts on the site. Take a look at Dela’s project, Rebel Future at or on his Facebook page, View the trailer on Vimeo at

Unity Text

Unity Text Solutions

So we all know that text in Unity used to be a right pain in the rear. At least doing it without a gazillion draw calls using OnGUI. Things have changed slightly with all the current 2D solutions and Unity’s text mesh but I feel like each one fails at something, even be it a small thing. Through investigating a “read to me” system for my wife’s new game, Notespace Beat, I have taken a good hard look at some of the best solutions out there and am giving you a quick run down. Before we get into it, I had a very specific set of text requirements that I needed to satisfy. I need to be able to change size easily, change the style of the font (bold, italic), change the line spacing and pretty much everything you can do with in a text area in photoshop. It needs to be light and I need to get to the positional data of the text so I can find out if a user tapped a word.

First up, Unity Text Mesh.
I have never really played with Text Mesh before this project because I was always under the assumption that it would not work with my current work flow and 2D solutions. I was wrong about that and there are a lot of things to write home about here. First off, the dynamic font generation is pretty dope. Not having to make new font maps every time I change my font or its…