Monthly archives: April, 2014

Collective Mass Radio #7

As always, check out the rest of the blog as well as the other Collective Mass Radio podcasts on the site. You can follow Steve on Twitter at @SpinWing and check out Tasty Poison Games at http://www.tastypoisongames.com. Make sure to go to the Tom Sparks Kick Starter and support your indies!




Locking layers in the Unity scene

Every now and then, while working Unity, I find that they changed something. It’s Like Déjà vu in the Matrix, but in a good way. This time I found that you can lock assets in place in the scene view. Its really weird because I was just lamenting about this, and “poof”, there is it! Its incredibly useful when you are laying out a 2D scene or UI against a comp where you are trying to match the source image your artist gave you. The problem was that, while placing or moving items, I would continuously selecting the layout image and then moving that. OMG, the pain! Now, I just make a layer in my project called “layout”, place my source image on that and then lock it. I make my source image a Unity sprite because A) its super easy to drag and drop into the scene and B) the layer locking only works with Unity native objects… not with 2D Tool Kit sprites. So Here is how you do it

Nift Unity layer pop-up for locking and hiding layers

Click the “Layers” drop-down in your scene view
Click the little lock next to the layer
Enjoy (preferably with a cup of coffee)




Collective Mass Radio #6

As always, check out the rest of the blog as well as the other Collective Mass Radio podcasts on the site. You can follow Clark on Twitter at @kromenak, check out his portfolio at http://www.clarkkromenaker.com and blog at http://www.supersegfault.com. Clark works at Hidden Variable studios who are the talented individuals behind Tic Tactics and Bag It! Be sure to give them your support by checking out their games as well as checking out the game Threes, which they did the Android port of.